The Elder Scrolls Online Review

Elder Scrolls Online Review

The Elder scrolls online is a new MMORPG (massively multiplayer online roleplaying game) developed by Zenimax Online Studios and published by Bethesda. I’m here to give my personal opinion of the game and maybe save you from that buyers remorse you get from purchasing bad games. With that said is the game bad? no not by any means, but that does not mean it is perfect either.
The game itself has some pretty interesting mechanics combining elements from most MMORPG'S (the hot bar) with roleplaying elements from the Elder scrolls series. It does a pretty good job of keeping the role playing elements interesting, but the combat is average pick your target attack using your mouse and hot bar keys. The story itself is pretty interesting keeping the classic prisoner start with a newer twist on it I'm not gonna spoil anything but it's an interesting spin on it to say the least. The prison escape level serves as an intro explaining core game mechanics and introducing the combat as well as important points in the plot.
After that intro you are essentially thrown out into a city that varies depending on what alliance you choose, which brings us to our next topic character creation. the character creation in this game is very in depth there are hundreds of combinations of physical appearances and voice modulations that you can choose from for your character. One thing I would've liked to have seen though would be a backstory mechanic much like the one in EVE online or Star Trek Online. Aside from that the character Creation is very solid and well done.
You've heard the good aspects of this game now I will discuss some of the not so good ones. The first thing you will notice if you choose to go with the daggerfall covenant as your alliance (this will also eventually happen with any alliance you choose) is a specific problem with group quests. At level 3 or 4 you will receive this quest that will require you to break some objects on a ship… no problem right? Wrong. The main problem with this game is that it does not handle quest like these in the right way instead of giving you a separate story area it makes the quest accessible to all players at the same time.The main problem with this is that someone will always take the quest objective before the next guy can.Then you have to wait 3 hours for it to spawn and then someone else takes it again, because instead of camping the spawn area you're doing other quests. A game that handles it well is Star Wars: The Old Republic, the way they handle quests with story specific objectives is by creating story areas only accessible by one person at a time letting anyone access it at the same time, but creating separate instances. This is something that I do hope they fix soon if not it will cause major problems with quest progression in the game.
Another thing that I would also like to point out is the quest reward instead of doing like most MMORPG’s such as World of Warcraft or Star Wars: The Old Republic it does not provide multiple rewards to choose from and it also does not do a good job of giving you items/ rewards that would help your class. I play a Templar orc in this game I have done quests for NPC’s (Non Playable character’s) that literally give me staves or magic robes instead of Heavy armor or two handed weapons and it happens too often for my liking.
Aside from these two problems I think that the game is pretty solid I want to clarify even though one of the two problems presented are potentially game breaking it is by no means a bad game. The community in the game is very friendly and willing to help if you encounter any problems. Beware though there are a lot of bots that advertise for very suspicious sites in chat. I’d give this game a solid 7.8 out of 10 you should definitely consider buying, but also give some thought to it because like a lot of MMORPG’s out there this game does have a monthly fee of $14.99. I hope this review answered most questions and was some what helpful thank you for reading and I’ll see you online.

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